This article is about the 1990 game. For other meanings, see Dragon's Lair II.
A continuation of the Dragon's Lair adaptation designed originally by Visionary Design and published by ReadySoft based on scenes from the original Dragon's Lair which were left out of ReadySoft's previous release.[1]
Released in 1990 for Amiga and in 1991 for the PC, Atari ST and Mac OS, it borrows its title from Software Projects' earlier 8-bit Dragon's Lair Part II: Escape from Singe's Castle ("ESC"). The games share some levels, and it is sometimes considered its remake.
Story[]
The package includes a leaflet with the map of Dirk's world, showing all the area between Singe's Castle and the King's Castle. On the back there is some short story about some travellers on their way to the Shrine of St. Cafadel, and an old storyteller narrates how Dirk the Daring met Princess Daphne in a tournament; but the Evil Wizard of Nor sent Singe to abduct her, enabling Dirk to go and rescue her.
According to the manual, Dirk had just rescued Daphne, but before his death, the dragon Singe put a curse on her. Daphne falls asleep but Dirk brings her back to life with a kiss, only to see her vanish. Then a figure known as the Shapeshifter appears among smoke and thunders, telling him that Singe was only guarding the gold of the wizard they are serving and Daphne belongs to him. It vanishes among smoke, and Dirk sets off to rescue Daphne.
Although the game was made to incorporate scenes that were left out from the original game, it also includes some original scenes in order to conclude the new scenario.
Gameplay[]
The program offered some interface with various options, such as difficulty level, direction hints, mirror scenes, save, load, hard drive installation, and optionally link both Dragon's Lair and Escape from Singe's Castle to be played as a single game in one playthrough. In this case, the original game can be played with the options of the new game (such as hints).
Backwards Compatibility[]
The Amiga version was programmed to link with Readysoft’s prior release to enable a full play-through experience with the new addition of input helper arrows throughout both parts.
Scenes list[]
Number | Name in manual | Name in gameplay | Notes |
---|---|---|---|
1 | End of Corridor | ||
2 | Checkerboard Corridor | Tilt | Also in ESC |
3 | Metallic Flying Horse | Horse | Also in ESC |
4 | Large Wooden Platforms | WalkWay | |
5 | The Smithy | Smithee | Also in ESC |
6 | Swinging Ropes of Fire | Ropes | |
7 | The Lizard King | Lizard | Also in ESC |
8 | Dungeon Room | Knocker | Original scene |
9 | The Goons | Goons | |
10 | Lava Field Of The Mudmen | MudMen | Also in ESC |
11 | Entrance To The Shapeshifter's Den | Labyrinth | Original scene |
12 | Mirror in Castle Corridor | Original scene | |
13 | Skeleton Grounds | Crypt | Original scene |
14 | Black Spiny Vines | ||
15 | The ShapeShifter's Den | Original scene |
Trivia[]
- Like its predecessor, the Amiga version contains a hidden message to pirates and hackers from Randy "Irwin" Linden.[2]
Gallery[]
External Links[]
- Amiga Game Manual (English)
- Hall of Light @amiga.abime.net, "Dragon's Lair: Escape From Singe's Castle"
References[]
Video Games | [view] | |
Arcade Coin-Op Cinematronics: Dragon's Lair · Space Ace Leland Corporation: Dragon's Lair II: Time Warp | ||
Home Computer COLECO: Dragon's Lair Software Projects: Dragon's Lair · Dragon's Lair Part II: Escape from Singe's Castle ReadySoft: Dragon's Lair · Dragon's Lair: Escape from Singe's Castle · Dragon's Lair II: Time Warp · Dragon's Lair III: The Curse of Mordread · Space Ace · Space Ace II: Borf's Revenge | ||
Home Console & Handheld MotiveTime: Dragon's Lair (NES) · Dragon's Lair: The Legend · Dragon's Lair (SNES) Oxford Digital Enterprises: Space Ace (SNES) Dragonstone Software: Dragon's Lair 3D: Return to the Lair Digital Leisure: Dragon's Lair Trilogy Other: Franky, Joe & Dirk: On the Tiles · Dragon's Lair (GBC) | ||
DVD & PC CD-ROM Digital Leisure: Dragon's Lair III |