This article is about the 1983 game. For other meanings, see Dragon's Lair.
- "Lead on, adventurer. Your quest awaits. "
- —Narrator
Dragon's Lair is an interactive laserdisc video game created by Rick Dyer and Don Bluth in 1983, and the first game in the Dragon's Lair series. Originally released by Cinematronics, the game itself is most famous for its feature film-quality animation by Bluth’s studio and utilizing laserdisc technology programmed by Dyer’s Advanced Microcomputer Systems (which later became RDI Video Systems), offering revolutionary advanced audio-visuals compared to its contemporary video games.
The game tells the story of a knight named Dirk the Daring who journeys off to save the beautiful Princess Daphne from an evil dragon. On his quest inside the Castle, he must overcome many obstacles placed in front of him: evil ghosts, monsters and reptiles that attempt to stop him at all costs.
Dragon's Lair was a major success and saw numerous ports, sequels and related media, being considered an historically significant and culturally influential game.
Story[]
Dirk the Daring, a brave but somewhat clumsy knight ventures off to a dark and mysterious castle to rescue the beautiful damsel in distress, Princess Daphne, from an evil dragon known as Singe. As Dirk travels deep inside the Castle, he is met with deadly obstacles, ravenous monsters and chaotic ghosts that are bent on killing him and ending his quest to rescue Daphne.
Daphne is stored away deep inside the castle's treasure room, held inside a magic bubble that is only penetrable via the small golden key that is wrapped around Singe's neck.
Attract mode narration by Michael Rye:
Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!
Voice Cast[]
- Dan Molina - Dirk the Daring
- Vera Lanpher Pacheco - Princess Daphne
- Dave Spafford - Lizard King
- Michael Rye - Narrator
Gameplay[]
Dragon's Lair's gameplay is based on what later became known as quick time events, meaning that Dirk is not controlled by the direct actions the player gives him, but rather his reflexes, via full motion video. Progress in the game is determined by which way the player moves Dirk: the chosen direction determines whether Dirk is met with being able to advance, or with a comical or brutal death. The game's controls are a joystick or control pad for navigating Dirk around obstacles and an action button which typically involves him using his sword for slaying enemies or cutting his path through.
In the original game, level progression is random, and some areas are mirrored and need to be played more than once. However, some home ports give the option to go through a fixed path through the castle with some mirrored levels not being present, providing a quicker play through the game.
Levels
If set to "Home Mode", the game will follow this order:
- Drawbridge (Level 1)
Dirk comes into the castle in this opening scene. Dirk slowly walks towards the castle door crossing the lowered drawbridge until he falls through, but quickly catches himself only to be met with Cyclops Worms (tentacle-eye monsters) lurking inside the moat, that lunge at him.
- Entrance (Level 2)
Dirk makes his way into the castle, again walking slowly and taking in the environment, until the ground beneath him gives way and the ceiling above him begins to fall.
- Tentacles (Level 3)
Making his way into a seemingly empty weapon room, Dirk is met with tentacles that appear before him in all directions which would try to corner him and trap him in the middle of the room.
- Snakes (Level 4)
As in Tentacles, Dirk is trapped in a dungeon with snakes that emerge from the ceiling, walls and the eerie fog that covers Dirk's feet.
- Fire Ropes (Level 5)
Dirk walks through a door welcoming himself to a pit of fire hovered over by three burning ropes. The door closes behind him, and the pillar he had been standing on begins slowly retracting into the wall. Dirk's only option is to swing from the ropes before they burn out above him.
- Pool Room (Level 6)
Dirk arrives in a room with a body of water in the center of it. The ceiling and floor quickly cave in on Dirk as he avoids the two by leaping to the edge of the room only to be met with the wall revealing rocketed daggers that Dirk quickly rolls away from. Back in the center of the room, the room continues to disintegrate a leaving the knight's only option to jump into the body of water where snakes emerge from one of the pool's walls. Dirk quickly escapes retreating to what is left of the room where he is greeted by a spider that crawls down to him from above. Dirk makes quick work of the spider jumping to the last bits of the room where two single tiles beneath and above Dirk start to meet in hopes of crushing him.
- Wizard's Chamber (Level 7)
Dirk walks up to a cauldron that quickly spurts out a large amount of hot liquid covering a large amount of the floor that Dirk quickly dodges as he makes his way to a flask that he inspects before being met with a large monster emerging from the bubbly liquid that Dirk smites with ease. Afterwards a large astral being emerges from the cauldron and attacks Dirk in which he also defeats in a quick swipe. Although the first monster had been defeated, the liquid quickly gathers and covers the floor quickly surrounding the knight.
- Giddy Goons (Level 8)
Arising from a trap door, Dirk begins to make his way up a flight of stairs until from behind, he is under attack by a gang of Giddy Goons. Dirk slays one of them and makes his way upstairs where he is surrounded by four of them.
- Flattening Stairs (Level 9)
Making his way down a staircase, the stairs underneath him flatten creating a slant that makes Dirk slide down until he catches himself and retreats to the stairs that didn't change. As he arrives near the pit, The tentacle monsters from the drawbridge return and attack Dirk once more but Dirk fends them off and quickly walks up the stairs to the door. The stairs once again become slanted leaving Dirk to choose between the door and a nearby chain.
- Smithee (Level 10)
Inside a ring of fire, Dirk finds himself face to face with a floating dagger as well as floating mace that he knocks back easily until an unsuspecting anvil rises and charges at Dirk to which he swiftly dodges. Dirk fends off a charging spear then climbs upward to set his sword above magical flame in hopes of possibly enhancing it until a nearby statue comes to life swinging his ax at Dirk.
- Grim Reaper/Shapeshifter (Level 11)
An uneased Dirk approaches a spectral man after crossing a bridge filled underneath with spikes and avoiding to spiraling clubs. Dirk jumps to him while being surrounded by sprouting thorns, and the hero quickly vanquishes the spectre as the thorns grow and circle around him.
- Wind Room (Level 12)
A mysterious hand pulls Daphne away as she yells out to Dirk to save him. following her voice, Dirk opens a door that quickly pushes him back but changes its current and pulls him inside trapping him in a vortex filled with knick-knacks and furniture until he sets his eyes on a large shiny gem.
- Bedroom (Level 13)
Dirk walks through a bedroom until bricks magically appear creating a wall in hopes of trapping Dirk in one side of the room.
- Fire Room (Level 14)
In a seemingly empty red room, a bench falls from the ceiling with lightning bolts striking it down forming trails of fire that Dirk to move around avoiding it until multiple bolts cause an inferno in the room.
- Flying Barding (Level 15)
Dirk quickly boards a mechanical steed that quickly takes off at full speed with Dirk just barely managing to navigate its direction. As he flies through the room, Dirk is met with walls of fire that he must avoid in order to advance.
- Robot Knight (Level 16)
Daphne is once again pulled by a mysterious hand as she yells out to her hero. Dirk begins to chase her until a robotic knight appears sending electric shock waves that Dirk avoids approaching the knight before dueling it.
- Crypt Creeps (Level 17)
Now in the hands of a Crypt Creep, Daphne once again calls out to Dirk as he is attacked from behind by a group of bouncing skulls. Dirk leaps out of harm's way, then a large skeletal claw emerges from a room attempting to grab Dirk, but is defeated by a mighty swing from the knight, who proceeds to advance forward now having to avoid a swarm of black flesh-eating bugs. Another claw appears behind Dirk but is equally destroyed as he runs in the direction Daphne was taken, quickly getting surrounded by the ghoulish Crypt Creeps.
- Catwalk (Level 18)
Dirk makes his way through a crumbling bridge that he quickly runs through to avoid falling until he is met by vicious bats in which Dirk battles before advancing forward. Dirk makes a large leap that causes the bridge to cave in.
- Bat King (Level 19)
Dirk approaches another stairway that is overrun by bats that briefly blind him before he fights them off as he makes his way down the stairs. Like before, the stair crumble beneath him forcing Dirk to jump over the gap of the staircase before going lower down the stairs. As Dirk approaches the exit, Dirk is met by the Bat King who roars at him loudly.
- Falling Platforms (Level 20)
Dirk jumps onto a circular platform that quickly drops downward forcing Dirk into trying to find a way off the platform and onto safety.
- Lizard King (Level 21)
A strange magnetic pot of gold steals Dirks sword which catches the attention of the dreaded lizard king who swings at him with his scepter. The pot of gold flees away with the sword making Dirk have to catch up to it with the Lizard King hot on his tail. Dirk eventually catches the sword finally engaging in a duel with the King.
- Drink Me (Level 22)
Dirk walks into a room similar to the cauldron room where he is met with a flask that has a sign reading "DRINK ME" hovering above it with a trail of fire spontaneously spawning behind him.
- Tilting Room (Level 23)
Inside a room where the room seesaws up and down, Dirk climbs up the floor before getting to his feet. The floor quickly plummets down as it knocks a torch down setting fire to the floor as it also begins to magically disappear tile by tile. With tiles thinning, Dirk is left but to jump to one of two doors.
- Throne Room (Level 24)
Dirk makes his way to the throne room where a crystal ball centered in the middle of the room takes his helmet and sword in the same vain as the pot of gold. The floor soon electrifies surrounding Dirk as he makes his way to the throne for safety.
- Underground River (Level 25)
As he journeys on, Dirk falls through the ground to a body of water until he is caught by a barrel with a paddle inside. He quickly sails on entering a river called "YE BOULDERS" where Dirk sails away from large boulders and stalagmites before making his way to "YE RAPIDS". Dirk finally makes his way to "YE WHIRLPOOLS" where he slowly sails away from large whirlpools before being flung into the air ejected from the barrel.
- Mudmen (Level 26)
Dirk slowly walks through a volcanic area until he is under attack by large mudmen that emerge from large craters. He tries to battle them but no avail, Dirk runs away from the Mudmen while avoiding geysers, firewalls, lava pits and rivers that lead to magma.
- Black Knight (Level 27)
In a mysterious cave, a bolt of lightning strikes Dirk's sword before a knight in black armor riding a large steed attacks and scares as spikes emerge from the ground catching him off guard.
- Boulder Trench (Level 28)
Dirk approaches a large rainbow half-pipe that are occupied by colorful Rolling Balls. Suddenly a larger black sphere rolls behind Dirk ensuing a chase down the half-pipe crushing every sphere in its way.
- Three Caves (Level 29)
Dirk makes his way through a cave that holds three tunnels that lead to certain areas until suddenly a cage traps Dirk forcing him to only enter one tunnel with electric shock waves behind him. Dirk makes his way through a slamming door before being met with a lava pit that stops him with the electric floor still chasing after him.
- The Dragon's Lair (Final level)
Dirk makes his way into a treasure room, instantly feasting his eyes on Princess Daphne who is held prisoner in the Bubble of Helotry. Dirk silently makes his way to the captive princess being careful not to awaken the sleeping Singe. Daphne instructs Dirk to save her by retrieving the key around the dragon's neck, who can only be defeated by the use of the Magic Sword embedded in a large gemstone. Singe wakes up and chases Dirk, who then makes his way to the sword, retrieving it then having his final duel with the evil dragon.
Technical details[]
The original laserdisc players shipped with the game (Pioneer LD-V1000 or PR-7820) often failed. Although the players were of good quality, the game imposed unusually high strain: Laserdisc players were designed primarily for playing movies, in which the laser assembly would gradually move across the disc as the data was read linearly. However Dragon's Lair required seeking different animation sequences on the disc every few seconds—indeed, less than a second in some cases—as dictated by gameplay. The high amount of seeking, coupled with the length of time the unit was required to operate, could result in failure of the laserdisc player after a relatively short time. This was compounded by the game's popularity. As a result, the laserdisc player often had to be repaired or replaced.
The life of the original player's gas laser was about 650 hours; although later models had solid state lasers with an estimated life of 50,000 hours, the spindle motor typically failed long before that. It is rare to find a Dragon's Lair game intact with the original player, and conversion kits have been developed so the units can use more modern players.
The original USA 1983 game used a single side NTSC laserdisc player manufactured by Pioneer; the other side of the disc was metal backed to prevent bending. The European versions of the game were manufactured by Atari under license and used single side PAL discs manufactured by Philips and not metal backed.
The European arcade version of Dragon's Lair was licensed to Atari Ireland (as was Space Ace later). The cabinet design was therefore different from the Cinematronics version. The main differences were that the LED digital scoring panel was replaced with an on screen scoring display appearing after each level. The Atari branding was present in various places on the machine (marquee, coin slots, control panel and speaker grill area), and the machines featured the cone LED player start button used extensively on Atari machines. Although licensing for this region was exclusive to Atari, a number of Cinematronics machines were also available from suppliers mostly via import.
Development[]
Looking for revenue-generation opportunities for Advanced Microcomputer Systems' "Fantasy Machine," Dyer contracted Don Bluth's fledgling animation studio to provide animation for a laserdisc-based arcade game. Bluth agreed to partner with Dyer without an up-front investment but in exchange for one-third ownership of the resultant company, Starcom (later rebranded as Magicom). Cinematronics, a developer of vector-graphics arcade games, agreed to manufacture and distribute the game in exchange for another third of Starcom.[1]
Adapting elements from their Fantasy Machine medieval-fantasy title "The Lost Woods" (which was itself later developed into the Halcyon game "Thayer's Quest"), the AMS programmers planned out sequences for connecting video vignettes. Bluth reportedly found the tightly-scripted segments and static storyboards too boring for cinematography, taking the initiative to introduce various camera cuts and working doorways and passageways into the backgrounds. Bluth further redesigned the knight protagonist from a traditional hyper-masculine hero (originally referred to as “Rolph”) into a the cartoonish character who became Dirk the Daring. Bluth also redesigned the game’s damsel to become the more overtly sexy and alluring Princess Daphne.[2]
The Bluth Studio worked under a 16 week deadline to create a demo in time for the March 1983 Amusement Operators Expo in Chicago, Illinois. Actual animation production began in January of 1983, after which the team worked "full-bore" and "literally nonstop for about six weeks," as Production Director John Pomeroy recalled. The Expo demo featured three scenes (called "rooms"), although Bluth's team had originally planned to include nine rooms in the demo. Due to their perceived lack of gameplay clarity after committing the animation to the laserdisc, the animators removed six rooms.[3] The Expo generated considerable buzz for the game. The positive interest allowed Cinematronics to pre-sell 3,500 units, resulting in the company being able to pay in advance all remaining costs for production, programming, cabinet construction, and shipping.[4]
A theatrical style promotional poster, inspired by animated feature films, was created by Ron Dias.[5]
Ports[]
Due to the game's great popularity, Dragon's Lair received a large number of ports through various systems. However, because of the functions of computers and consoles, some ports are not truly identical to the original game and even switch the entire game's genre to a side-scrolling platformer.
Coleco Adam - 1984
Amiga, DOS - 1989
Atari ST, Macintosh Plus/SE, Nintendo Entertainment System (Released as a platformer) - 1990
Macintosh - 1991
Super Nintendo Entertainment System (Released as a platformer), Sega CD, 3DO - 1993
CD-I - 1994
Atari Jaguar CD - 1995
Windows/Windows 95 - 1997
Home DVD, Windows 98 - 1998
Game Boy Color (Published by Capcom), Playstation 2 - 2000
Xbox, Windows XP - 2001
Mobile Phone - 2005
Home Blu-Ray players, Home HD DVD players - 2007
iPhone, Nintendo DS (DSi Ware) - 2009
iPad, Playstation Network - 2010
Playstation Portable, Nintendo 3DS (DSi Ware), Android - 2011
Xbox Live Arcade - 2012
MacOS - 2013
Linux - 2017
TI-99/4a - 2019
High-Definition Remaster[]
In 2006, David Foster's team at Digital Leisure worked with the Bluth studio to transfer original film to a digital format in high-definition in preparation for the game's first HD DVD release. The team spent six months doing hand touch-ups on a frame-by-frame basis to clean the video of dust, hair, and other artefacts that wouldn't have been as noticeable in previous Standard Definition releases. The HD print was subsequently reused for future platform releases on the Wii, Playstation 3, Xbox 360, iOS and Android.[6]
Reception[]
Laserdisc Arcade Cabinet[]
Dragon's Lair initially represented high hopes for the then-sagging arcade industry, fronting the new wave of immersive laser disc video games. A quote from Newsweek captures the level of excitement displayed over the game: "Dragon's Lair is this summer's hottest new toy: the first arcade game in the United States with a movie-quality image to go along with the action. . . The game has been devouring kids' coins at top speed since it appeared early in July.[7] Said Robert Romano (age 10) who waited all day in the crush at Castle Park without getting to play, "It's the most awesome game I've ever seen in my life".[8]
Upon its release, arcade operators reported long lines, even though the game was the first video arcade game to cost 50 cents.[9] Operators were concerned however that players would figure out Dragon's Lair's unique predefined game play, leading them to "get the hang of it and stop playing it". By July of 1983, 1000 machines had been distributed, and there were already a backlog of about 7,500.[10] By the end of 1983, Electronic Games and Electronic Fun were rating Dragon's Lair as the number one video arcade game in USA,[11] while the arcade industry gave it recognition for helping turn around its 1983 financial slump.[12] Dragon's Lair received recognition as the most influential game of 1983, to the point that regular computer graphics looked "rather elementary compared to top-quality animation".[13]
Fans and critics of animation praised Bluth’s pioneering crossover success into the video game medium. The UK-based Animator (published between 1982-1995) proclaimed "Animation history is about to have another 'first.' . . . Not just another attempt to imitate movement via a dot pattern on a computer screen, DRAGON’S LAIR is an actual animated short that may not only revolutionize the video arcade, but could give animation one of its most needed boosts in decades. Just as sound, features, and television opened new markets, DRAGON’S LAIR marks the first of the truly animated videogames. . . . The end result could be a new market for animation that will allow studios to seek young talent and train them. It also offers a new market for the animator."[14] Animato!, an independently-published animation-focused magazine,, remarked: “A new piece of high quality animation has been released that can only be viewed on a small screen for $0.50. . . . The game cost millions to design and create, and is the herald of a new form of video games.”[15]
By February of 1984, it was reported to have grossed over $32 million for Cinematronics.[16] One element of the game that was negatively received was the blackout time in between loading of scenes, which Dyer promised would be eliminated by the forthcoming Space Ace and planned Dragon's Lair sequel.[17] By the middle of 1984 however, after Space Ace and other similar games were released to lesser success, sentiment on Dragon's Lair’s position in the industry had shifted and it was being cited as a failure due to its expensive cost for a game that would "lose popularity".[18] Several arcade owners were also reportedly displeased with the mechanical unreliability of the laserdisc drive, which proved to be a impediment to the widespread proliferation of the format in successive arcade coin-ops.[19]
In 2001, GameSpy ranked Dragon's Lair as #7 on the list of "Top 50 Arcade Games of All-Time".[20] The three main characters have each proved iconic and endearing. Dirk was well received as a character by reviewers, who felt that "unlike some video game heroes, Dirk's personality has a comic, human side to it". Princess Daphne received mixed reception. Often cited as one of the most attractive characters in video game history, as well as being one of the key damsels in distress in gaming, she also garnered negative reactions for her ditsy voice and scantily-clad appearance. Bluth described her by stating "Daphne's elevator didn't go all the way to the top floor, but she served a purpose", a character flaw decried by critics of the game who perceived it to be violent and sexist. In 2009, Singe was ranked 93rd in IGN's "Top 100 Videogame Villains".[21]
Ports[]
GameFan covered the Sega CD version in its November 1993 issue, with four reviewer scores averaging a quality rating of 74.25%.[22] Most of its reviewers admitted their disinterest in the limited gameplay of the source material but praised the port for being a largely faithful translation of the arcade game with some small concessions to video quality. The most positive reviewer noted "besides the minimal color loss, this version is exact to the original," and even the most critical review complemented the general fidelity of the port by noting "Arcade buffs should get their kicks for, though pixely, DLCD has every level and doesn't suffer from extended loading times." Another reviewer wrote "I have fond memories of this arcade game and the Sega CD version, with a little loss of color taken into account, is the first dead-on translation of the coin-op."[23] Writing for UK-published Games Master Magazine, Andy Lowe dismissed the general gameplay concept as a relic of "profit-hungry manufacturers of grizzly old coin-op" and poorly suited to contemporary home entertainment; despite scoring the port 10/10 in graphics and sound, Lowe scored the gameplay and lastability at a lowly 4/10 and 2/10, respectively, for an overall judgement of 46%.[24]
GamePro favorably reviewed the Sega CD version in 1994, scoring it a 4.5/5 in Graphics, 4.5/5 in Sound, 4/5 in Control, 5/5 in FunFactor, and "Intermediate" in challenge; "Lawrence of Arcadia" commented that the controls require such precise timing that the game can be very frustrating and criticized the lack of replay value and grainy video quality, but the review was overall positive, asserting that "Time Gal, Road Avenger, and Sewer Shark are all coy imitators of the best LaserDisc arcade game there ever was... Dragon's Lair! . . . ReadySoft has successfully brought the excitement of Dragon's Lair to the Sega CD."[25] The Electronic Gaming Monthly review was less enthusiastic, with five reviewers scoring the Sega CD version an average score of 6.2 out of 10; "Major Mike" stated: "Frustration abounds in this CD version of the arcade classic. You have to have pinpoint accuracy to be able to survive this one, and believe me, it will definitely make you very angry! Still, graphically, the game is very well done."[26]
Electronic Gaming Monthly found the Sega CD version inferior to later releases on other disc-based consoles; its five reviewers unanimously scored the 3DO version a 7 out of 10, with "Major Mike" writing "Timing is everything in this translation of the arcade classic. The graphic are excellent with hardly noticeable access time."[27] Months later, the publication scored the CD-i version an average of 7.5 out of 10, with all four of its reviewers agreeing it to be the best home version of the game to date, reserving most of their critiques for altered gameplay timing, noticeably long loading times and annoying interruptions of gameplay by the stats screens appearing between levels.[28] Next Generation was less favorable in its review of the CD-i version, rating it two stars out of five. Though the review concurred that it was an arcade-perfect conversion, it concluded that "People who like the stand-up version or enjoyed any of Don Bluth's other titles . . . will be in heaven, otherwise it's probably best avoided."[29]
In 2009, Digital Leisure ported a heavily compressed version of the game onto the Nintendo DS, available as either a cartridge release or a downloadable game through DSiWare (which reportedly limited file sizes to 16 megabytes). Reviewing the release for NintendoLife with a score of 7/10, Corbie Dillard concluded "there's still something magical about the game, even by today's lofty video gaming standards. Sure the gameplay is very one-dimensional and the frame rate is choppy due to the compression of the video, but the play control itself is nearly arcade perfect."[30]
Legacy[]
- Main article: Games
Animated adaptation[]
- Main article: Dragon's Lair (TV series)
Comics adaptation[]
- Main articles: Dragon's Lair (comics) and “Dragon's Lair: Reign of Terror”
Gallery[]
Trivia[]
- Dragon's Lair was one of the first three video games (along with Pong and Pac-Man) to be featured on "permanent display" at the Smithsonian Museum of American History in Washington, D.C., although the display is not currently active.[31]
- The narrator of the opening sequence mentions a dark wizard that controls the entire castle, but is not seen or ever mentioned again in the game. This is most likely the same as Mordroc, a sorcerer that would make his debut as the series' main antagonist in Dragon's Lair II: Time Warp.
- The game has inspired various pop-culture references and homages in other artistic media.
External Links[]
- Apple App Store: Dragon’s Lair 30th Anniversary
- Apple App Store: Dragon’s Lair HD
- Digital Leisure move guide for Dragon's Lair Trilogy
- "Production" gallery, Don Bluth Collection of Animation at SCAD Libraries Digital Collection
References[]
- ↑ Travis Fahs, “The Lives and Deaths of the Interactive Movie,” IGN.com (March 4, 2008; Updated June 28, 2023)
- ↑ "Dragon's Lair to Disney: The Journey of Darlene Lacey - The Retro Hour EP434" YouTube @TheRetroHourPodcast (June 28, 2024)
- ↑ Sue Boyce, “Inside the Dragon’s Lair—Do You Dare?” Electronic Entertainment 2:9 (September 1983), pages 29
- ↑ Martyn Carroll, "30 Years of Dragon's Lair", Retro Gamer 114 (March 2013), page 21
- ↑ “Dragon's Lair Arcade Promotional Poster Artwork” Original Video Game Art.com
- ↑ Martyn Carroll, "30 Years of Dragon's Lair", Retro Gamer 114 (March 2013), page 28-29
- ↑ Quoted in John Cawley, The Animated Films of Don Bluth
- ↑ Cathleen McGuigan and Peter McAlevey, "Mini-Movies Make the Scene". Newsweek (8 August 1983), page 79
- ↑ “Local Amusement Facilities Planning To Get Dragon's Lair". Spartanburg Herald-Journal (August 18, 1983)
- ↑ Steve Turner, "The lair of the new". The Ledger
- ↑ Doug Clark, "Ace dragon slayer may make a killing as video-tips writer". The Spokesman-Review (January 15, 1984)
- ↑ "Laser disc arcade games could become wave of the future". Gadsden Times (Feb 18, 1984)
- ↑ "Graphics are lure in Dragon's Lair". The Milwaukee Sentinel (Feb 1, 1984)
- ↑ "Dragon's Lair," The Animator's Newsletter #8 (Spring 1984)
- ↑ “Dirk, Don, and the Dragon,” Animato #2 (Fall 1983)
- ↑ “Video File”, Los Angeles Times (February 21, 1984), page 63
- ↑ "Graphics are lure in Dragon's Lair". The Milwaukee Sentinel (Feb 1, 1984)
- ↑ Associated Press, "Video Games Fizzle Out" (July 28, 1984)
- ↑ "Disc-Based Arcade Games: The Few, the Proud", Next Generation #10 (October 1995), page 27
- ↑ GameSpy.com, “GameSpy's Top 50 Arcade Games of All-Time” (Feb 25, 2011)
- ↑ IGN.com (archived through Internet Archive)
- ↑ Diehard GameFan 1:12 (November 1993), page 45
- ↑ Diehard GameFan 1:12 (November 1993), page 22
- ↑ Andy Lowe, "Review (Mega CD) Dragon's Lair," Games Master Magazine (UK) #16 (April 1994), page 68
- ↑ Lawrence of Arcadia, “ProReview: Dragon's Lair,” GamePro #67 (April 1994), page 40
- ↑ ”Dragon's Lair Review,” Electronic Gaming Monthly #55 (February 1994), page 42
- ↑ ”Dragon's Lair Review,” Electronic Gaming Monthly #57 (April 1994) page 44
- ↑ ”Review Crew: Dragon's Lair,” Electronic Gaming Monthly #61 (August 1994), page 36
- ↑ ”Finals,” Next Generation #2 (February 1995), page 94
- ↑ Corbie Dillard, "Dragon's Lair Review (DSiWare)" NintendoLife (December 24, 2009)
- ↑ Smithsonian: Cinematronics "Dragon's Lair" model L-D arcade video game; National Museum of American History Collections/"Dragon's Lair"
| Video Games | [view] | |
| Arcade Coin-Op Cinematronics: Dragon's Lair · Space Ace Leland Corporation: Dragon's Lair II: Time Warp | ||
| Home Computer COLECO: Dragon's Lair Software Projects: Dragon's Lair · Dragon's Lair Part II: Escape from Singe's Castle ReadySoft: Dragon's Lair · Dragon's Lair: Escape from Singe's Castle · Dragon's Lair II: Time Warp · Dragon's Lair III: The Curse of Mordread · Space Ace · Space Ace II: Borf's Revenge | ||
| Home Console & Handheld MotiveTime: Dragon's Lair (NES) · Dragon's Lair: The Legend · Dragon's Lair (SNES) Oxford Digital Enterprises: Space Ace (SNES) Dragonstone Software: Dragon's Lair 3D: Return to the Lair Digital Leisure: Dragon's Lair Trilogy Other: Franky, Joe & Dirk: On the Tiles · Dragon's Lair (GBC) | ||
| DVD & PC CD-ROM Digital Leisure: Dragon's Lair III | ||

