This article is about the 1987 game. For other meanings, see Dragon's Lair II.
Dragon's Lair Part II: Escape from Singe's Castle is the sequel to Software Projects' adaptation of Dragon's Lair. It was released in 1987 for Amstrad CPC, Commodore 64 and ZX Spectrum.
Overview[]
The previous game contained only 8 levels inspired by the original Dragon's Lair arcade game. More could not fit because of limited memory and space. The "sequel" provides 8 more levels from the original game.
To explain the separate edition, the game manual provides the following original backstory: After rescuing Princess Daphne, Dirk the Daring decides to return to Singe's lair in order to claim the gold of the Lizard King.
The concept (and title) has been reused in the pseudo-remake Dragon's Lair: Escape from Singe's Castle (1990), which is also a pseudo-sequel of the adaptation for the 16-bit home computers.
Levels[]
River Caves[]
Inspired by Underground River
Dirk paddles a boat in an underground river. He must avoid the whirlpools, and also navigate his way following the flashing pathways.
Boulder Alley[]
Inspired by Boulder Trench
Dirk runs in a slippery corridor, pursued by a giant crystal boulder. Dirk must avoid staying behind, too close to the boulder, but also avoid the pebbles, and jump over the holes
Throne Room[]
Inspired by Throne Room
The room of the Lizard King. Dirk must avoid spells hurled at him by a crystal ball at the center of the room.
Dungeons of the Lizard King[]
Inspired by Lizard King / Pot of Gold
Dirk has lost his sword. He must navigate through this maze of doors and rooms, while hunted by the Lizard King. When he finds the Pot of Gold and his sword, he can defeat the Lizard King and escape the level.
(a 3d paper map for cutting and glueing has been devised by Gary Pen, in here and here
Magical Flying Horses[]
Inspired by Flying Barding
Dirk must guide the Flying Barding through a long corridor avoiding stone walls and fireballs.
Doom Dungeon[]
Inspired by Fire Room
Another level with pre-determined moves. Dirk must dodge hazards such as fire and spiders.
Mystic Mosaic[]
Inspired by Tilting Room
A room with one exit and several disappearing tiles. Dirk must find a path through the concrete tiles and stay on those that will remain in the next "turn". If he takes too long, a bat will appear, which he may slay with the sword.
Mud Monsters[]
Inspired by Mudmen
This level is a bit similar to the last level of the previous game. Dirk must avoid the Mudmen, jump a crevice and reach a bottle, which will create a cloud that will lead him to freedom.
Trivia[]
- The plot of the game shares some similarities with the Marvel Books' Big-Looker Storybook "Dragon's Lair: The Quest for the Stolen Fortune" (1984) in which Dirk enters the castle simply to reclaim the treasures guarded by the Lizard King at the request of Princess Daphne, as opposed to rescuing her from Singe's lair.
External links[]
- World of Spectrum: "Dragon's Lair II: Escape from Singe's Castle"
- MobyGames: "Dragon's Lair Part II: Escape from Singe's Castle"
- YouTube @Xyphoe "AMSTRAD CPC Dragon's Lair Part II : Escape From Singe's Castle - Review & Longplay" (Video Playthrough)
Video Games | [view] | |
Arcade Coin-Op Cinematronics: Dragon's Lair · Space Ace Leland Corporation: Dragon's Lair II: Time Warp | ||
Home Computer COLECO: Dragon's Lair Software Projects: Dragon's Lair · Dragon's Lair Part II: Escape from Singe's Castle ReadySoft: Dragon's Lair · Dragon's Lair: Escape from Singe's Castle · Dragon's Lair II: Time Warp · Dragon's Lair III: The Curse of Mordread · Space Ace · Space Ace II: Borf's Revenge | ||
Home Console & Handheld MotiveTime: Dragon's Lair (NES) · Dragon's Lair: The Legend · Dragon's Lair (SNES) Oxford Digital Enterprises: Space Ace (SNES) Dragonstone Software: Dragon's Lair 3D: Return to the Lair Digital Leisure: Dragon's Lair Trilogy Other: Franky, Joe & Dirk: On the Tiles · Dragon's Lair (GBC) | ||
DVD & PC CD-ROM Digital Leisure: Dragon's Lair III |